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mmatch
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mainmem3.frm
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1995-09-06
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13KB
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480 lines
VERSION 2.00
Begin Form BOARD
BackColor = &H00808080&
Caption = "Memory Match"
ClientHeight = 5835
ClientLeft = 1245
ClientTop = 2145
ClientWidth = 9855
Height = 6525
Icon = MAINMEM3.FRX:0000
Left = 1185
LinkMode = 1 'Source
LinkTopic = "Form1"
ScaleHeight = 5835
ScaleWidth = 9855
Top = 1515
Width = 9975
Begin PictureBox MhButton2
BackColor = &H000000FF&
Height = 1000
Left = 0
ScaleHeight = 975
ScaleWidth = 975
TabIndex = 8
Top = 0
Width = 1000
End
Begin PictureBox Mh3d1
BackColor = &H000000FF&
Height = 1000
Left = 0
ScaleHeight = 975
ScaleWidth = 975
TabIndex = 5
Top = 0
Width = 1000
Begin PictureBox NUMMATCH
BackColor = &H000000FF&
Height = 1000
Left = 0
ScaleHeight = 975
ScaleWidth = 975
TabIndex = 7
Top = 0
Width = 1000
End
Begin PictureBox Mh3d4
BackColor = &H000000FF&
Height = 1000
Left = 0
ScaleHeight = 975
ScaleWidth = 975
TabIndex = 6
Top = 0
Width = 1000
End
End
Begin PictureBox Mh3d2
BackColor = &H000000FF&
Height = 1000
Left = 0
ScaleHeight = 975
ScaleWidth = 975
TabIndex = 1
Top = 0
Width = 1000
Begin PictureBox NUMTRIES
BackColor = &H000000FF&
Height = 1000
Left = 0
ScaleHeight = 975
ScaleWidth = 975
TabIndex = 4
Top = 0
Width = 1000
End
Begin PictureBox Mh3d3
BackColor = &H000000FF&
Height = 1000
Left = 0
ScaleHeight = 975
ScaleWidth = 975
TabIndex = 3
Top = 0
Width = 1000
End
End
Begin PictureBox PLAYFIELD
BackColor = &H000000FF&
Height = 1000
Left = 0
ScaleHeight = 975
ScaleWidth = 975
TabIndex = 0
Top = 0
Width = 1000
Begin PictureBox MEMORY
AutoSize = -1 'True
BorderStyle = 0 'None
Height = 480
Index = 1
Left = 600
Picture = MAINMEM3.FRX:0302
ScaleHeight = 480
ScaleWidth = 480
TabIndex = 2
Top = 720
Visible = 0 'False
Width = 480
End
End
Begin Menu GAMES
Caption = "&Games"
Begin Menu JOKE
Caption = "2 X 2 (2 matches)"
End
Begin Menu GAME
Caption = "3 X 4 (6 matches)"
Index = 1
End
Begin Menu GAME
Caption = "4 X 4 (8 matches)"
Index = 2
End
Begin Menu GAME
Caption = "4 X 5 (10 matches)"
Index = 3
End
Begin Menu GAME
Caption = "4 X 6 (12 matches)"
Index = 4
End
Begin Menu GAME
Caption = "5 X 6 (15 matches)"
Index = 5
End
Begin Menu GAME
Caption = "6 X 6 (18 matches)"
Index = 6
End
Begin Menu GAME
Caption = "6 X 7 (21 matches)"
Index = 7
End
Begin Menu GAME
Caption = "6 X 8 (24 matches)"
Index = 8
End
Begin Menu Z
Caption = "-"
End
Begin Menu QUIT
Caption = "E&xit"
End
End
Begin Menu OPTIONS
Caption = "&Options"
Begin Menu ICONS
Caption = "&Flags of the World"
Checked = -1 'True
Index = 1
End
Begin Menu ICONS
Caption = "&Numbers"
Index = 2
End
End
Begin Menu Information
Caption = "&Information"
Begin Menu HISCORE
Caption = "&High scores"
End
Begin Menu ZZ
Caption = "-"
End
Begin Menu Info
Caption = "&About"
End
End
End
Sub ABOUT_Click ()
End Sub
Sub Form_Load ()
Call SETUP
End Sub
Sub GAME_Click (INDEX As Integer)
CR$ = Chr$(13) + Chr$(10)
If TRIES > 0 And NUMFLAGS / 2 <> MATCHES Then
EVAL = MsgBox("Do you want to abandon" + CR$ + "the current game?", 32 + 4, "New game?")
End If
If EVAL = 7 Then Exit Sub
PLAYFIELD.VISIBLE = 0
Call ICONRESET
TOPREF = MEMORY(1).TOP
LEFTREF = MEMORY(1).LEFT
GAMEBOARD = INDEX
Select Case INDEX
Case 1
NUMFLAGS = 12 '3 X 4
ROWS = 3
Case 2
NUMFLAGS = 16 '4 X 4
ROWS = 4
Case 3
NUMFLAGS = 20 '4 X 5
ROWS = 4
Case 4
NUMFLAGS = 24 '4 X 6
ROWS = 4
Case 5
NUMFLAGS = 30 '5 x 6
ROWS = 5
Case 6
NUMFLAGS = 36 '6 X 6
ROWS = 6
Case 7
NUMFLAGS = 42 '6 X 7
ROWS = 6
Case 8
NUMFLAGS = 48 '6 X 8
ROWS = 6
End Select
For I = 1 To NUMFLAGS
If I > ROWS And I Mod ROWS = 1 Then
LEFTREF = LEFTREF + 700
TOPREF = MEMORY(1).TOP
End If
If I <> 1 Then
If I Mod ROWS <> 1 Then
TOPREF = TOPREF + 700
End If
Load MEMORY(I)
MEMORY(I).TOP = TOPREF
MEMORY(I).LEFT = LEFTREF
End If
MEMORY(I).VISIBLE = -1
Next
PLAYFIELD.HEIGHT = MEMORY(NUMFLAGS).TOP + MEMORY(NUMFLAGS).HEIGHT + 600
PLAYFIELD.WIDTH = MEMORY(NUMFLAGS).LEFT + MEMORY(NUMFLAGS).WIDTH + 600
PLAYFIELD.VISIBLE = -1
Call SETUP
End Sub
Sub HISCORE_Click ()
SCORES.Show 1
End Sub
Sub ICONRESET ()
If NUMFLAGS Then
NUMTRIES.CAPTION = "0"
MEMORY(1).VISIBLE = 0
MEMORY(1).PICTURE = LoadPicture(ICONDIR$ + "FACE03.ICO")
For I = 2 To NUMFLAGS
Unload MEMORY(I)
Next
End If
End Sub
Sub ICONS_Click (INDEX As Integer)
For I = 1 To 2
ICONS(I).CHECKED = 0
Next
ICONS(INDEX).CHECKED = -1
End Sub
Sub INFO_Click ()
ABOUT.Show 1
End Sub
Sub JOKE_Click ()
MsgBox "You must be joking.....", 48, " 2 X 2 "
End Sub
Static Sub MEMORY_Click (INDEX As Integer)
CR$ = Chr$(13) + Chr$(10)
If CARD$(INDEX) = "PICKED" Then
Beep
Exit Sub
End If
If BUTTON1 And INDEX = BUTTON1 Then
Beep: Beep
Exit Sub
End If
PICKED = PICKED + 1
If PICKED = 1 Then
MEMORY(INDEX).PICTURE = LoadPicture(CARD$(INDEX))
MATCH1$ = CARD$(INDEX)